Hi Leute, wie ihr vielleicht wisst gab es ja vor kurzem ein neues Update von Wurm Unlimited, zu den Neuerungen in diesem Update gehört auch dazu das die Metalle überarbeitet wurden.
Das heisst im Klartext das man jetzt mehr Gegenstände nicht nur aus Eisen sondern auch aus vielen der anderen Metalle herstellen kann, gleichzeitig dazu wurden wohl auch die Werte angepasst und auch veröffentlicht.
Es lohnt sich jetzt viel mehr als früher mal Messing oder Bronze auszuprobieren und auch bei Stahl dürfte sich was verbessert haben, ich habe mir mal erlaubt die Übersicht die in den Patchnotes drinnen war und die ich schon in Froschs News reingelinkt war heraus zu kopieren und stelle sie hier in Form eines Guides herein:
Metal items will now have special bonuses and penalties depending on metal type used:
Note: All values are compared to iron.
Adamantine:
Armour
5% DR
5% Movement Speed
Weapons
10% Damage Dealt
General
-60% Damage Taken
8x Trader Price
15% shatter resistance
-60% decay reduction
5% lockpicking bonus
15% Pendulum Area of Effect bonus
7.5% bash damage bonus
10% ql bonus to items created
Brass
Armour
1% DR bonus
Weapon
-1% damage dealt
5% bonus to damage dealt to armour
General
-5% damage taken
2.5% ql gain per improvement action
6x trader price
-5% decay damage
10% bonus to quality upon creation
2.5% bonus to repairing
2.5% bonus to pendulum area of effect
5% bonus to bash damage
Bronze
Armour
1% DR bonus
Weapons
-1.5% damage dealt
7.5% bonus damage dealt to armour
General
-10% damage taken
5x trader price
-15% decay damage
5% bonus to quality upon creation
5% bonus to pendulum area of effect
2.5% bonus to bash damage
Copper
Armour
-1% DR
1% movement speed bonus
-2% glance rate
Weapon
Deals 35% less damage
Deals extra poison wound at 30% of damage after 35% reduction
General
5x trader price
15% extra damage taken
-5% decay damage taken
5% bonus to quality gain per improvement action
2.5% bonus to repairing
-5% lockpicking penalty
-5% to pendulum area of effect
-10% to bash damage
Glimmersteel
Armour
5% DR Bonus
10% movement speed bonus
Weapons
10% attack speed
General
-40% damage taken
25% shatter resistance
10x Trader prices
-40% decay taken
5% bonus to repairing
5% lockpicking bonus
20% bonus to pendulum area of effect
10% ql bonus to items created
Gold
Armour
-1% DR
-5% movement speed
2.5% bonus to glance rate
Weapons
-5% attack speed
-2.5% damage dealt
5% bonus to armour damage
General
10x trader prices
20% extra damage taken
-60% decay damage taken
20% resistance to shatter
-5% penalty to repairing
-2.5 penalty to lockpicking
Can be used to make holy items (altars, statuettes)
10% bonus to pendulum area of effect
15% bonus to bash damage
Can be used to make unicorn shoes
Lead
Armour
-2.5% DR
-2.5% movement speed
Weapons
-50% damage dealt
Deals extra poison wound at 75%% of damage after 50% reduction
General
.75x trader prices
30% extra damage taken
-20% decay damage taken
10% bonus to quality gain per improvement action
5% bonus to quality upon creation
-10% repair speed
-5% penalty to lockpicking
-10% penalty to pendulum area of effect
20% bonus to bash damage
Seryll
Armour
5% DR
10% bonus to movement speed
Weapons
5% attack speed
5% damage dealt
General
12x trader prices
-50% damage taken
-50% decay damage taken
100% shatter resistance
5% bonus to repair speed
5% bonus to lockpicking
Can be used to make holy items
25% bonus to pendulum area of effect
7.5% bonus to bash damage
Silver
Armour
-.75% DR
-2% movement speed
1% glance rate bonus
weapons
10% damage to hunter mobs (most aggressive)
-2.5% parry rate
General
8x Trader prices
2.5% extra damage taken
-30% decay damage taken
10% resistance to shatter
2.5% bonus to lockpicking
Can be used to make holy items
Can be used to make unicorn shoes
5% bonus to pendulum area of effect
10% bonus to bash damage
Steel
Armour
2.5% DR
Weapons
2.5% extra damage to armour
General
2.5x trader prices
-20% damage taken
-30% decay damage taken
2.5% bonus to repair speed
5% lockpicking bonus
2.5% bonus to pendulum area of effect
5% bonus to bash damage
Tin
Armour
-1.75% DR
2% bonus to movement speed
Weapons
4% bonus to attack speed
-7.5% damage dealt
-5% parry rate
General
20% bonus damage taken
-7.5% decay penalty
2.5% bonus to quality gain per improvement action
5% bonus to quality upon creation
-2.5% penalty to repair speed
-2.5% lockpicking penalty
-5% penalty to pendulum area of effect
-10% bash damage
Zinc
Armour
-2% DR
2.5% bonus to movement speed
Weapons
5% attack speed
-10% damage dealt
General
.9x trader prices
25% extra damage taken
20% extra decay damage taken
7.5% bonus to quality gain per improvement action
-5% repair speed
-2.5% lockpicking bonus
-5% penalty to pendulum area of effect
-15% bash damage
Legende:
DR = Damage Reduction = Schadendsreduzierung
PS: Alles Metalle werden hier im Vergleich zu Eisen aufgelistet, deshalb ist auch kein Eisen aufgeführt.